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Sacred 2: Tips on how to get off the right foot in Sacred 2. By Dobri. Since I'm bored and I don't feel like leveling now, I decided to make a small guide that will hopefully help new players get off the right foot in Sacred 2 by giving 7 simple tips. This character will stay at level 2 till the end and its sole purpose is to help the other characters you will start. Such a character can be an Inquisitor, a High Elf, or a Dragon Mage. If you're just starting the game, simply make a bunch of extra chars (which you even delete later) which will transfer any item they find to the level 2 shopper. Then sell all the items with the level 2 shopper, effectively starting to pile up cash.
The more +bargaining items you manage to get, the better. The task is to force the game to sell you only rare tems of various types - weapons, armor, jewelry. Here's some important rules you may want to follow when making a build. Rule 1: Skill choices must flow inexorably from the general concept of the build. Even if you have a big energy shield. You will be wise to spend your points in a manner to achieve that as that will greatly improve your character.
All skills suffer from vast diminishing returns after a certain point. Another option is to master it, leave it for a while and then add points in it when you've mastered all the skills you need. Another option is to master it, leave it for a while and then add points in it when you've mastered all the skills you need. Planning a build out of the blue is not a good idea. Ensure you have the necessary aspect skills to support them. Be aware that many aspects that provide useful buffs and/or combat arts do not require you to take an aspect lore along with the focus. Read the options carefully and select the modifications that will fit the general concept of your build.
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For example, if you plan on keeping your character at full HP all of the time, you shouldn't pick a modifier that improves the combat art damage when the character is injured. This means your going will be only as good as the time you've put to make a proper . This, in turn, means that you need a good network of shoppers and a decent blacksmith - or at least a character that has access to a higher difficulty, as that helps you utilize higher quality NPC blacksmith arts that, quite frankly, provide a wondrous boost the lower- level characters and makes them downright uber. Let's not forget that your personal blacksmith can smith rings in bronze sockets and amulets in silver ones (provided he can work on the item), which the NPC smith cannot do. In my opinion, such builds are. Cloaked Shadow Warrior Blacksmith (shadow veil as permanent buff with 1. Temple Guardian Blacksmith with big energy shield.
Temple Guardian Shopper with big energy shield. Seraphim shopper with big energy shield. A good network of shoppers and a smith generally include. Tip 6: Use safe and secure leveling spots for your support characters. Since you want that character to survive, you must not experiment, no matter how much you want to. Bite the bullet and keep it safe!
You have all kinds of support, you have all kinds of options to explore without worrying that your sole character can bite the dust at any time (not to mention that it might be killed by a random bug) and you'll be left at ground zero again. Now after you've made your support, go back and refer to tip 2 for build suggestions. I've learned these simple rules by heart and through my own trial and error.
I'm always following them and they've served me well. I do hope they will serve you as well.